The Digital Media and Learning Initiative
Convenings | News and Resources
About the Initiative
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Photo: Peg Skorpinski/UC-Berkeley |
As the Woodrow Wilson Foundation works to strengthen current practices in education, it also looks ahead to tomorrow’s schools and learning environments. Increasingly, young people's reliance on digital media is breaking down traditional boundaries between classrooms, social interactions, and the larger world. These shifts have far-reaching implications for teaching and learning—implications still too little understood.
Through its Digital Media and Learning Initiative, funded by the John D. and Catherine T. MacArthur Foundation, Woodrow Wilson hosted a series of convenings to explore this growing field and develop applications that improve learning. Participants included MacArthur Fellows who are leading researchers and project developers in this area, as well as other key experts in digital learning and new media.
Convening participants envisioned learning environments that embrace, rather than forbid, new technologies, and contemplated the effect of such changes on teaching and learning both in and beyond the classroom. Outcomes included new research directions, collaborations, and projects that apply the insights gained.
Convenings
- Contextualizing New Digital Media and Youth Practices
led by Howard Gardner, Diane Dean, and Arthur Levine - The Power of Youth Voice: What Kids Learn When They Create with Digital Media Tools
in conjunction with the National Writing Project - Re-Imagining the Museum
led by Cathy Leff, Diana Rhoten, and Drew Davidson - Data Visualization Tools and Learning Over Time
led by David Birchfield and Mina Johnson-Glenberg - A New Vision of Teacher Preparation
led by Katie Salen and Arthur Levine - Mobile Media Learning
led by Kurt Squire - The MacArthur Foundation Portfolio Conference: Digital Media and Learning
News and Resources
Digital Media and Learning in the News |
Published Resources on |
Related Websites |
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in 21st Century Skills |
A a new look at videogames from the the Pew Internet and American Life Project suggests social gaming may correlate with increased civic engagement. Other relevant reports reports also available. |
Digital Media and Learning Explains the goals and direction of their grantmaking program and includes recent news on their grantees. |
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Use of Web 2.0 Tools |
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An online-only academic journal, published by the MIT Press, offers a more technical take on the latest thinking in the field, and also demonstrates alternative publishing methods for academic journals. |
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